Design and Technology Curriculum

“God is the Master builder. Each person must be careful how he builds. For we are God’s fellow workers. You are God’s field, God’s building.”

 1 Corinthians 3-9



At St Joseph’s, our purpose is to recognise the worth and dignity of all and to fully develop the talents of each person.  Design & Technology enables pupils to experiment, design, make and build……. to develop technical skills and craftsmanship to execute practical tasks.  It inspires and challenge pupils to think critically, which help us to explore, evaluate and respond to our practical ever changing world. God is the Master Builder and we are made in His image. Design & Technology enables us to use the gifts of problem solving, creativity and imagination, which God has given us, to shape our history and culture.


In conjunction with the aims of the National Curriculum, our Design & Technology teaching offers opportunities for children to:

  • To develop human creativity and imagination.

  • To communicate pupils’ own feelings and ideas through a range of materials, tools and techniques.

  • To engage, inspire and challenge pupils to think critically to gain an understanding of design.

  • To give pupils the knowledge and skills to experiment, invent and create their own recipes and designs.

  • To make, informed judgements, evaluate and solve problems when designing and using materials.

  • To explore how Design and Technology has shaped our history and culture.


Key Skills and Areas Explored at St Josephs:


Design– What is the context and purpose? Who is the user?

Generate and communicate ideas. Model ideas.

Make– Planning. Developing practical skills and techniques

Evaluate– Our own ideas and designs and designs of existing products.

Technical knowledge - Making products work, Taking inspiration from designers

Understanding historical and cultural developments of Design Technology.

Food and nutrition - Where food comes from…Food preparation.

Construction– using tools

Mechanical Systems – Eg: levers, wheels, pulleys.

Materials– cutting, shaping, joining, measuring.

Textiles– using templates, stitching, decorating.

Computing– using software to model and control designs.

Electrical Systems – create circuits using kits.